And the presence of Sonic as a companion character underlines the lesson, as he will get hurt, thereby making clear that this new behavior is due to Mighty, not the spikes. The character is invulnerable to spikes why tell players when you can just drop them onto spikes? Just like putting your hand on a hot stove, this way of learning is a lot more effective than just reading about it. Well, if you try it you’ll find out that Mighty actually bounces off spikes without getting hurt! So that’s yet another skill you learned about simply by playing the game. However, this will inevitably drop you onto the spikes. ![]() You can only advance by spindashing through the rock wall, it’s the only way. Oh and we’re actually not done yet: Once Mighty has crashed through the ground, you’ll find yourself in a dangerous situation: And the game never really told you any of that! A Pointy Bonus Ray is light and agile while Mighty is a powerhouse. Plus, you immediately get a sense of the characters' personalities. And this way players learn about each character’s special moves without having to dig through a tutorial. And since the area is safe and free of enemies, you’re free to play around and experiment.Īs for Mighty, pressing jump in midair makes him crash spectacularly to the ground. You don’t need to master this new skill, you just have to discover that it’s there. The ledge is actually at a height that makes it very easy to get up simply pressing jump again in the air gives you enough height to reach the ledge if you’re standing directly next to it. So it’s not too far-fetched to think that players will try the same button combo in this instance.Īnd that’s the solution! When you press jump in midair, Ray starts flying (or gliding?) and makes it to the upper level. Also, if you’ve played the main game (or any other 16bit Sonic game, really) you know that pressing jump while in the air triggers a character’s special move Sonic uses the Drop Dash (or Instashield), Tails starts flying, Knuckles glides. Luckily, Sonic Mania only really uses one button for gameplay, which eliminates a lot of guesswork. ![]() Sonic can neither jump high enough nor crash through this floor, so players know they need to approach this from a different angle. Rings indicate that you are able to go there, because why would pickups be placed completely out of reach? Now, the trick is that you can only reach these paths using the special skills of the new characters. There is a ledge to the right, as well as a hole in the floor that’s blocked by some loose rocks. However, if you look closely there are actually two paths you can take: So let’s dive in and see how the designers teach players without explicitly teaching them! Up and DownĪ few seconds after you’ve unlocked Mighty and Ray (and picked one of them as your companion), you come to what looks like a dead end. I’ve written about that particular technique before (and mainly on how it can go wrong) and this is a very good chance to see what it’s all about. You see, it gives a very good example of teaching game mechanics via level design. Sonic Mania Plus has a good tutorial while not really having a tutorial at all. But once I found and unlocked Mighty and Ray, the game designer in me got a pleasant surprise as well. The graphics, sound and gameplay were spot on, the whole thing was just a joy to play. The gamer in me relished the entire trip through Angel Island zone, a sort of prologue stage of Encore Mode. Since I’ve beaten that game more than once I jumped straight into Encore mode on this one, anxious to try out the two new characters that were added in the update: Mighty the Armadillo and Ray the Squirrel. ![]() ![]() The long-awaited Sonic Mania Plus recently came out and I can easily remember the last time I had as much fun with a game-it was with the original Sonic Mania.
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